For episode 1 of this new series, we start a new village on the mountain map, take a look at the new user interface, and prepare the village for new immigrants.
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Episode 2
In episode 2, we get our first new immigrants, build a sawmill, paint some housing zones, build a warehouse, open and set up a trade route, and start building our first church.
Episode 3
In episode 3, we finish up the church, build a Lord Manor, begin expansion plans, and nominate a bailiff to start prospecting.
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Any episodes beyond this point will be made with VideoPad from NCH Software.
Episode 4
In episode 4, we promote some newcomers to serfs and show them exactly where they should live. Then we unlock some new parts for the church and expand it. After that we expand the Lord Manor in order to store more gold.
Episode 5
In episode 5, we work to earn Labor influence to unlock and build the fisher’s hut, start planting our own trees, and look to get our polished stone going. I select an unnecessary mandate, nearly made necessary by almost missing an Envoy, and completely miss promotion time!
Episode 6
In episode 6, we expand the fishing area and build a new neighborhood nearby, the Lord Manor has an expansion, and Dionora comes back from her Labor mission. We send her out to prospect more minerals, make some more promotions to serf, and build another lumber camp to help the wood situation.
Episode 7
In episode 7, we build a new granary, expand our markets, the church and the Lord Manor, and promote some more villagers. We promote two villagers to become our first commoners and we get started on the clothing line.
Episode 8
In episode 8, we continue construction on the clothing line, build more treasury onto the Lord Manor, and start a new neighborhood that will eventually house the workers from the clothing production buildings. Dionora finds some more marble and we also get our first commoner house.
Episode 9
In this episode, we find some iron ore, run an experiment on high desirability housing after promoting some more serfs to commoner, get a new neighborhood going for the textile workers, build a wooden keep and find a place for our new soldiers to live. We also expand our treasury, unlock a new trade route, and have a massive territory expansion at the end. And we only have two debacles.
Episode 10
In this video, we start a new neighborhood for mining iron ore and send our soldiers on a mission.
Episode 11
In this video, we unlock the new buildings from the fall update, finish up the tool production line, and endeavor to keep our total stone above zero.
Episode 12
In this video, we continue exploring the 1.8 fall update. We finish the Common Wares Workshop, send more soldiers out on a mission, beef up our kingdom splendor, and build a bridge to nowhere.